Skyrim

This is Hofgrir Horse-Crusher, one of the many NPCs that inhabit the world of The Elder Scrolls V: Skyrim. He keeps the stables outside of the city of Riften, in the southeastern Rift region of the continent of Skyrim, in the world of Tamriel. If you’d like, you can buy a horse from him. There are stables outside of every major city in the game, each run by a separate NPC, many of whom have families and assistants and a whole pre-programmed life.

 

This is Hofgrir Horse-Crusher

I didn’t buy a horse from Hofgrir. They don’t seem to run any faster than you can run, and I didn’t work out until later that they allow you to fast-travel to areas you’ve visited before, even if you’re overburdened. I’d heard that they were pretty handy against wild animals, even heard tales of horses killing dragons. But I didn’t need a horse.

 

Hofgrir Horse-Crusher, though, is also a drinker, and a brawler, and when I came across him, he challenged me to a brawl. In taverns all across the land, drunks and mercenaries will challenge you to a fistfight, and bet money on themselves to win, like a bunch of battered Pete Roses. Hofgrir wanted to fight me for a 200 Septim wager, and cocky adventurer that I am, I accepted.

 

But my purse was running light. I didn’t have the 200 gold to cover the wager. And Skyrim, for all of its beauty and scope and polish, didn’t know how to handle the situation. I got a quest item to defeat Hofgrir Horse-Crusher in an unarmed brawl, but talking to him didn’t give me the option to trigger the fight, and putting my weapons away and punching him in the face started a criminal assault and landed me in the custody of the Riften city watch. I paid my bounty and left town, and started to accept a lot of other quests from a lot of other people.

 

Seventy gameplay hours later, I was the leader of the Thieves Guild in Riften, a member at the Bard’s College in Solitude, the Archmage at the College of Winterhold, the Harbinger of the Companions in Whiterun, The Listener, leading the shadowy Dark Brotherhood from a Sanctuary north of Dawnstar, Thane in several of the holds of Skyrim, and holder of several Daedric artifacts, and I was thinning out my miscellaneous quests before I started the main story missions. And finally the only quest left to tackle on my active list was to defeat Hofgrir in an unarmed brawl.

 

So I went back to the stables at Riften, and tried, again and again, to get him to acknowledge our old wager. Sometimes he would taunt me, asking me if I was back to fight as I approached, but the quest was well and thoroughly broken, and I couldn’t get him to fight me the way the game wanted.

 

But as I sat in my office chair, bleary-eyed with cramping hands, another thought occurred to me, and I made my character crouch behind a horse and wait. A minute later, Hofgrir stretched his arms and headed into the stable building, and I picked the lock behind him and followed.

 

He didn’t see me, crouching there behind him. I was an accomplished cat-burgler by then. He didn’t hear me draw my Legendary Glass Sword. And he gave only a single choking cry as I struck. I hid in the corner as his assistant came into the room and asked aloud, “Gods, what’s happened?”

 

The words “Failed: Defeat Hofgrir Horse-Crusher in an unarmed brawl” faded into the loading screen as I stole back out into the Riften night.

 

Hofgrir Horse-Crusher is dead, and his stables may well go to ruin. And maybe my conscience is cloudy, but my quest log is mercifully clear.

Some Dungeon Crawl Deaths for Jan 13

First, a Mountain Dwarf Fighter, killed Jessica and Ijyb on DL2, killed a player ghost on DL3, and was killed by an orc mob on DL5, while running from another player ghost.

Second, a Mountain Dwarf Fighter, began worshiping Okawaru in the Ecumenical temple, and was immediately killed by an ogre on DL5.

Third, yet another MDFi, killed Jessica on DL2, killed by a scorpion on DL4.

Fourth, MDFi again, killed Sigmund on DL3, only to be killed by Jessica.

Fifth, MDFi, killed by Jessica (who is now clearly pissed), on DL4 after an unremarkable run.

 

Not doing so well, so I’ll stay away Mountain Dwarf Fighters for a while.

 

Sixth, a Demigod Wizard, was killed by a giant cockroach on DL1.

Seventh, a Minotaur Paladin, gained clarity, spit poison, and speckled scales mutations early on DL1, killed Jessica and Terence on DL4, but was killed by an ogre on DL5.

Eighth, a Human Priest of Zin, killed by an ogre on DL4 while reciting a poem about the law.

Ninth,  a Deep Dwarf Necromancer, was slain by a kobold on DL2, which is like the worst DD run I’ve ever had.

Tenth, a High Elf Gladiator, was killed by a worm on DL2. A worm.

 

Even worse. So back to the Mountain Dwarf Fighters, I guess.

 

Eleventh, MDFi, killed after 21 turns by a pack of kobolds throwing darts from across deep water. Possibly my worst run of any race or class, ever.

Twelfth, MDFi, began worshipping Okawaru in the Ecumenical Temple on DL4, killed a player ghost on DL6, and finally fell to a ten-headed hydra on DL8.

And that seemed like a good place to stop.

Dungeon Crawl Stone Soup is a free roguelike game, available from sourceforge. 0.5.2 is the current version. Like all roguelikes, it delights in being difficult. It is possible to get lower than DL8, and it is possible to return from the bottom of the dungeon with the Orb of Zot, but I have never accomplished it. Perhaps you will do better.

Media Weekend

This weekend I finished a book, a Video Game, and a DVD, in that order:

Made to Stick: Why Some Ideas Survive and Others Die, was written by brothers Chip and Dan Heath, and attempts to get to the root of ideas that are memorable, often so memorable that you can remember significant details about them after hearing them once. They propose a framework for such ideas that involves simplicity, concrete details, unexpectedness, credibility, emotional appeal, and storytelling aspects, and the book is littered with examples of such sticky ideas, used to draw out one or more of the framework components.

I think they've got a pretty good handle on some things that truly attention getting stories, commercials, &c., have in common, but I don't think the book does a particularly good job of explaining how to turn your boring idea into a sticky one. If you knew how to make your idea have more emotional appeal, after all, wouldn't you have done it? Still, the book is an interesting read.

Of course, I realize this is not my usual reading material. Chip Heath came to speak at one of our educational sessions, and the book was free. But as with Lawrence Lessig's book, I didn't have any trouble getting into it, even if it isn't about English politics of the 1860s or imperial China in the Tang Dynasty.

The game was Hotel Dusk: Room 215, a sort of graphic adventure game for the DS, in the mystery genre. As many people have noted, it is almost more like reading a book than playing a game, and you will like it to the exact extent that you like film noir. I liked it a fair amount, though I certainly didn't intend to play it for 6 hours on Sunday. Get it, or, you know, don't.

The 6th volume of the Zatoichi TV series was released at the end of January, and I put away all four episodes this weekend. There was some good stuff in here, and some very different stuff. Most Zatoichi movies (especially the early ones) and most of the previous TV episodes can generally be described as "Zatoichi shows up in a town, Yakuza bosses fight over whose side he will be on in the coming fight, he sort of gets disgusted with both sides, but for some personal reason, usually shows up to the fight, often killing both bosses." I don't want to make it sound like every episode is the same–there's a lot of room to move in that format and the show has been pretty enjoyable so far–but that probably fits the majority of them.

In this volume, however, there are a couple of very different episodes. One is the story of a blind female musician and her lover, in which Zatoichi plays a pretty minor part. Even the assassin who is sent to kill the girl is told not to bother killing Zatoichi. Of course, there is eventually a fight, but this is basically not his story. He is an observer. In another episode, two men are on a mission to avenge their boss, whom they acknowledge was a scumbag, but whom Zatoichi killed and to whom they promised loyalty. Of course, when they meet Zatoichi, they get to like him, so it's more tragic when they decide they have to go through with it anyway. Finally, there is an episode where Zatoichi returns to his home village, only to be chased down by dozens of Yakuza eager to collect the 500 ryo bounty on his head. When they make trouble for his village and kill the head of the temple where he was learning to be a priest, Zatoichi realizes that he will never have a quiet life and leaves to avoid emperilling the villagers. Sad stuff.